MacBook Pro Essentials provides everything you need to quickly set up and start using your new MacBook Pro and included apps.
While this could easily be a mistake, the 16-inch MacBook Pro is nearly a year old, so it is certainly a worthy candidate for a refresh in the near future. Apple did release a new high-end. As AppleInsider points out, the MacBook Pro 16-inch exhibits 'intermittent popping sounds' that occur when you stop audio, skip it, or close an audio app. It seems to happen when 'the. Apple music pro. Most of those apps, including all apps I've created between 2013 and 2018, were built on a 13″ MacBook Air with 8 GB of RAM and a 1.3 GHz Intel i5 CPU. My first MacBook was the gorgeous, then-new MacBook White unibody (2009), which I traded in for a faster but heavier MacBook Pro (2011), which I traded in for that nimble workhorse, the. Apple MacBook Pro 16-inch review: the one you've been waiting for Verge Deals Apple's AirPods Pro are $200 at Amazon and B&H Photo today Plus, save up to $150 on the Samsung Galaxy S20 FE 5G.
Macbook Pro 16 Apps Free
Connect to 4K, 5K, and 6K displays
You can connect as many as four displays in these configurations:
- Two 6K displays with resolutions of 6016 x 3384 at 60Hz
- Two 5K displays with resolutions of 5120 x 2880 at 60Hz
- Four 4K displays with resolutions of 4096 x 2304 at 60Hz
- One 5K display at 5120 x 2880 at 60Hz and up to three 4K displays at 4096 x 2304 at 60Hz
Connect to LG UltraFine 4K and 5K displays
You can connect multiple LG UltraFine 4K and 5K displays in these configurations:
- Two LG UltraFine 5K displays configured at 5120 x 2880 10bpc at 60Hz
- Four LG UltraFine 4K displays configured at 4096 x 2304 8bpc at 60Hz
- One LG UltraFine 5K display connected to one side of your Mac and two LG UltraFine 4K displays connected to ports on the opposite side.
Connect to different Thunderbolt 3 busses
Your MacBook Pro has two busses for its four Thunderbolt 3 ports. Each pair of Thunderbolt 3 ports (on the left and right sides of your Mac) are different busses. Whenever possible, connect your displays to different busses to maximize performance. Don't connect more than two displays to either bus. If you connect a 6K, 5K, or multi-cable 4K display, use a different bus for each of the displays.
Learn more
- When you start up your MacBook Pro, the built-in display lights up. Other connected displays show an image after your Mac finishes starting up. If one or more displays don't show an image after startup, learn what to do.
- Learn about adapters for the Thunderbolt 3 (USB-C) ports on your MacBook Pro.
- Use external monitors with your Mac.
How fast does your MacBook need to be to comfortably code iOS apps with Xcode? Is a MacBook Pro from 2-3 years ago good enough to learn Swift programming? Let's find out!
Here's what we'll get into:
- The minimum/recommended system requirements for Xcode 11
- Why you need – or don't need – a fancy $3.000 MacBook Pro
- Which second-hand Macs can run Xcode OK, and how you can find out
I've answered a lot of 'Is my MacBook good enough for iOS development and/or Xcode?'-type questions on Quora. A few of the most popular models include:
- The 3rd- and 4th-gen MacBook Pro, with 2.4+ GHz Intel Core i5, i7, i9 CPUs
- The 2nd-gen MacBook Air, with the 1.4+ GHz Intel Core i5 CPUs
- The 4th-generation iMac, with the 2.7+ GHz Intel Core i5 and i7 CPUs
These models aren't the latest, that's for sure. Are they good enough to code iOS apps? And what about learning how to code? We'll find out in this article.
My Almost-Unbreakable 2013 MacBook Air
Since 2009 I've coded more than 50 apps for iOS, Android and the mobile web. Most of those apps, including all apps I've created between 2013 and 2018, were built on a 13″ MacBook Air with 8 GB of RAM and a 1.3 GHz Intel i5 CPU.
My first MacBook was the gorgeous, then-new MacBook White unibody (2009), which I traded in for a faster but heavier MacBook Pro (2011), which I traded in for that nimble workhorse, the mighty MacBook Air (2013). In 2018 I upgraded to a tricked out 13″ MacBook Pro, with much better specs. How do i put chrome on my desktop.
Frankly, that MacBook Air from 2013 felt more sturdy and capable than my current MacBook Pro. After 5 years of daily intenstive use, the MacBook Air's battery is only through 50% of its max. cycle count. It's still going strong after 7 hours on battery power.
In 2014, my trusty MacBook Air broke down on a beach in Thailand, 3 hours before a client deadline, with the next Apple Store 500 kilometer away. It turned out OK, of course. Guess what? Mx player for macbook air. My current MacBook Pro from 2018, its keyboard doesn't even work OK, I've had sound recording glitches, and occasionally the T2 causes a kernel panic. Like many of us, I wish we had 2013-2015 MacBook Air's and Pro's with today's specs. Oh, well…
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That 100 Mhz i486 PC I Learned to Code With
When I was about 11 years old I taught myself to code in BASIC, on a 100 Mhz i486 PC that was given to me by friends. It had a luxurious 16 MB of RAM, initially only ran MS-DOS, and later ran Windows 3.1 and '95.
A next upgrade came as a 400 Mhz AMD desktop, given again by friends, on which I ran a local EasyPHP webserver that I used to learn web development with PHP, MySQL and HTML/CSS. I coded a mod for Wolfenstein 3D on that machine, too.
We had no broadband internet at home back then, so I would download and print out coding tutorials at school. At the one library computer that had internet access, and I completed the tutorials at home. The source codes of turn-based web games, JavaScript tidbits and HTML page snippets were carried around on a 3.5″ floppy disk.
Later, when I started coding professionally around age 17, I finally bought my first laptop. My own! I still remember how happy I was. I got my first gig as a freelance coder: creating a PHP script that would aggregate RSS feeds, for which I earned about a hundred bucks. Those were the days!
Xcode, iOS, Swift and The MacBook Pro
The world is different today. Xcode simply doesn't run on an i486 PC, and you can't save your app's source code on a 1.44 MB floppy disk anymore. Your Mac probably doesn't have a CD drive, and you store your Swift code in a cloud-based Git repository somewhere.
Make no mistake: owning a MacBook is a luxury. Not because learning to code was harder 15 years ago, and not because computers were slower back then. It's because kids these days learn Python programming on a $25 Raspberry Pi.
I recently had a conversation with a young aspiring coder, who complained he had no access to 'decent' coding tutorials and mentoring, despite owning a MacBook Pro and having access to the internet. Among other things, I wrote the following:
You're competing with a world of people that are smarter than you, and have better resources. You're also competing against coders that have had it worse than you. They didn't win despite adversity, but because of it. Do you give up? NO! You work harder. It's the only thing you can do: work harder than the next person. When their conviction is wavering, you dig in your heels, you keep going, you persevere, and you'll win.
Winning Iwatermark pro 2 5 105. in this sense isn't like winning a race, of course. You're not competing with anyone else; you're only really up against yourself. If you want to learn how to code, don't dawdle over choosing a $3.000 or a $2.900 laptop. If anything, it'll keep you from developing the grit you need to learn coding.
Great ideas can change the world, but only if they're accompanied by deliberate action. Likewise, simply complaining about adversity isn't going to create opportunities for growth – unless you take action. I leapfrogged my way from one hand-me-down computer to the next. I'm not saying you should too, but I do want to underscore how it helped me develop character.
If you want to learn how to code, welcome adversity. Be excellent because of it, or despite it, and never give up. Start coding today! Don't wait until you've got all your ducks in a row.
Which MacBook is Fast Enough for Xcode 11?
The recommended system specs to run Xcode 11 are:
- A Mac with macOS Catalina (10.15.2) for Xcode 11.5 or macOS Mojave (10.14.4) for Xcode 11.0 (see alternatives for PC here)
- At least an Intel i5- or i7-equivalent CPU, so about 2.0 GHz should be enough
- At least 8 GB of RAM, but 16 GB lets you run more apps at the same time
- At least 256 GB disk storage, although 512 GB is more comfortable
- You'll need about 8 GB of disk space, but Xcode's intermediate files can take up to 10-30 GB of extra disk space
Looking for a second-hand Mac? The following models should be fast enough for Xcode, but YMMV!
- 4th-generation MacBook Pro (2016)
- 3rd-generation Mac Mini (2014)
- 2nd-generation MacBook Air (2017)
- 5th-generation iMac (2015)
When you're looking for a Mac or MacBook to purchase, make sure it runs the latest version of macOS. Xcode versions you can run are tied to macOS versions your hardware runs, and iOS versions you can build for are tied to Xcode versions. See how that works? This is especially true for SwiftUI, which is iOS 13.0 and up only. Make sure you can run the latest!
Pro tip: You can often find the latest macOS version a device model supports on their Wikipedia page (see above links, scroll down to Supported macOS releases). You can then cross-reference that with Xcode's minimum OS requirements (see here, scroll to min macOS to run), and see which iOS versions you'll be able to run.
Further Reading
Awesome! We've discussed what you need to run Xcode on your Mac. You might not need as much as you think you do. Likewise, it's smart to invest in a future-proof development machine.
Whatever you do, don't ever think you need an expensive computer to learn how to code. Maybe the one thing you really want to invest in is frustration tolerance. You can make do, without the luxury of a MacBook Pro. A hand-me-down i486 is enough. Or… is it?
Want to learn more? Check out these resources:
Learn how to build iOS apps
Get started with iOS 14 and Swift 516 Macbook Pro Sale
Sign up for my iOS development course, and learn how to build great iOS 14 apps with Swift 5 and Xcode 12.